Roguelike AoC – part 7

A seventh lesson of roguelike game tutorial builds up on the previous one. We have created the doors, now it is time to connect them. Can (and should) I do better? The concept used in this lesson works not that bad. To make it a…

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Roguelike AoC – part 6

A sixth lesson of roguelike game tutorial added a nice feature – doors. Position is not enough Due to the fact that I come from way more business-oriented world (Java, banking, pharma – You do the math) than usual C programmer, I couldn’t agree with…

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