Roguelike AoC – part 8

An eight lesson of roguelike game tutorial also builds up on the previous one. Our door-connecting algorithm does not work as expected. So what can I actually do here? To answer the above question – nothing. Solution presented in this lesson I’ve just copied 1:1…

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Roguelike AoC – part 7

A seventh lesson of roguelike game tutorial builds up on the previous one. We have created the doors, now it is time to connect them. Can (and should) I do better? The concept used in this lesson works not that bad. To make it a…

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Roguelike AoC – part 6

A sixth lesson of roguelike game tutorial added a nice feature – doors. Position is not enough Due to the fact that I come from way more business-oriented world (Java, banking, pharma – You do the math) than usual C programmer, I couldn’t agree with…

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Roguelike AoC – part 5

A fifth lesson of roguelike game tutorial was trivial and concentrated only on substituting X and Y position values with new struct named Position. The only logical changes were related to that. For the time being author did not go for all-in solution to use…

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Roguelike AoC – part 4

A fourth lesson of roguelike game tutorial was longer than the previous ones. It was about creating struct for rooms – which can be never-ending story but here, it was settled on the quite simple solution. Before I start I have to admit, that sometimes…

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Roguelike AoC – part 3

A third lesson of roguelike game tutorial is about adding bouncing off the walls. Of course, it won’t be final solution, but a first step towards it. From the very beginning of this lesson I’ve made changes to the resulting code. First of all –…

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Roguelike AoC – part 2

Second lesson of roguelike game tutorial is about handling user input and moving around player character. Let’s go. Last time we’ve stopped with first draft of the game loop. In this lesson there was a method added that put in the loop is awaiting any…

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November 2020 summary

November started with me realising, that on its basic level Effective C is almost read. However, I felt that I still lacked knowledge. Therefore, I’ve jumped back to Understanding and using C pointers to get some – especially in the areas of arrays and strings.…

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October 2020 summary

The plans were so great and then it was as usual. That’s a rough translation of one of popular Polish’ quotes. I was so eager to continue my lucky strike from September, but the universe decided otherwise. Beginning of October was a little messy in…

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