Roguelike AoC – part 23

In the twenty-third lesson of a roguelike game tutorial something new appeared – a game menu. Instead of diving into locations, pathfinding and such – we do some interface work. However, there was a problem. Write once, run everywhere. Oh, wait… Yup. The problem is…

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Roguelike AoC – part 2

Second lesson of roguelike game tutorial is about handling user input and moving around player character. Let’s go. Last time we’ve stopped with first draft of the game loop. In this lesson there was a method added that put in the loop is awaiting any…

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