Roguelike Aoc – Christmas is all around

With the Advent of Code finished I’ve decided to write one more post about the fixes and changes that I’ve introduced. During the lessons I was writing down all the ideas for improvements of the code. Below You’ll find all the changes. Previous location removed…

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Roguelike AoC – part 26

In the twenty-sixth lesson of a roguelike game tutorial (the last one) we started with inventory. Unfortunately there’s no more lessons – the author dropped the project, however it still does not allow me to skip it. Last march of the BareMetalDev Advent of Code…

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Roguelike AoC – part 25

In the twenty-fifth lesson of a roguelike game tutorial no actual logic-changes were introduced. Only the cleanup happened – which I’ve done also in my code. We’re not in Kansas anymore – split of main header file The author decided to split humongous rogue.h file…

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Roguelike Aoc – part 24

In the twenty-fourth lesson of a roguelike game tutorial a decoupling of display and logic happened. That was something that I was planning for some time (Locations in my Level instance were specifically created for that). Let’s get into it. Starting with the Player Again…

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Roguelike AoC – part 23

In the twenty-third lesson of a roguelike game tutorial something new appeared – a game menu. Instead of diving into locations, pathfinding and such – we do some interface work. However, there was a problem. Write once, run everywhere. Oh, wait… Yup. The problem is…

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Roguelike Aoc – part 22

In the twenty-second lesson of a roguelike game tutorial we still remain in the area of connecting doors. I’ve skipped a large part of the lesson as I’ve already implemented part of it. The details are below. Move everything down That is actually the thing…

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Roguelike AoC – part 21

In the twenty-first lesson of a roguelike game tutorial we fix the ‘going through walls’ problem. Piece of cake The main thing to start with actually here, was to fix usage of Y variable in the while loop at the end of pathFind function. Second…

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Roguelike AoC – part 20

In the twentieth lesson of a roguelike game tutfifthorial the time has come to actually implement the pathfinding algorithm that was described in the previous one. A couple things to start with To be honest there was not much to do in this lesson. I…

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Roguelike AoC – part 19

In the nineteenth lesson of a roguelike game tutorial only a path finding algorithm was described. Therefore, again – there’s no code changes to discuss here. Code Here is the direct link to the GitHub repo.

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Roguelike AoC – part 18

In the eighteenth lesson of a roguelike game tutorial a topic of current Makefile was raised. However, I’m using CMake for build process and therefore it’s not applicable for me. So I’ve just skipped it. Code Here is the direct link to the GitHub repo.

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