Roguelike AoC – part 7

A seventh lesson of roguelike game tutorial builds up on the previous one. We have created the doors, now it is time to connect them. Can (and should) I do better? The concept used in this lesson works not that bad. To make it a…

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Roguelike AoC – part 6

A sixth lesson of roguelike game tutorial added a nice feature – doors. Position is not enough Due to the fact that I come from way more business-oriented world (Java, banking, pharma – You do the math) than usual C programmer, I couldn’t agree with…

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Roguelike AoC – part 3

A third lesson of roguelike game tutorial is about adding bouncing off the walls. Of course, it won’t be final solution, but a first step towards it. From the very beginning of this lesson I’ve made changes to the resulting code. First of all –…

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Roguelike AoC – part 2

Second lesson of roguelike game tutorial is about handling user input and moving around player character. Let’s go. Last time we’ve stopped with first draft of the game loop. In this lesson there was a method added that put in the loop is awaiting any…

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